

It's a story generator, promising to co-author all manner of wild tales for players.

RimWorld sits somewhere between The Sims and Dungeon Keeper, though its presentation and style are reminiscent of games like Prison Architect. It's a life simulator, a genre about a more hand-off approach to strategy and management, where you manipulate AI behaviour instead of controlling it directly. There's a whole Western vibe, resulting in a sort of Firefly-esque setting. RimWorld is a game about establishing a colony on a remote planet sometime in the distant future. RimWorld aims to create complex drama from its systems, but as close as it sometimes gets, the illusion never quite takes hold. Even a game that's explicitly driven by values and numbers, abstract in its presentation, has to convince you that what you're watching unfold is an organic ecosystem.

The best games are masters of illusion, making you believe a bunch of code and scripted behaviours are somehow real worlds or great stories.
